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From:
Stefania Matei <[log in to unmask]>
Reply To:
Stefania Matei <[log in to unmask]>
Date:
Mon, 4 Feb 2013 00:01:56 +0200
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*Design and Spontaneity in Computer-Supported Collaborative Learning*

The workshop “Design and Spontaneity in Computer-Supported Collaborative
Learning” (DS-CSCL) will take place in conjunction with the 19th
International Conference on Control Systems and Computer Science (CSCS19),
29-31 May 2013, at the Faculty of Automatic Control and Computers,
University Politehnica of Bucharest.

*Technical description of the workshop*

The DS-CSCL workshop is a meeting place for professionals in collaborative
systems and in instructional technologies from academic and industry
arenas, aiming to kindle dialogue and productive inquiries of
socio-technical communities of learning.

*Learning is an omnipresent process* in communities of all purposes – from
education in formal settings, to sense-making and problem-solving in team
projects, and continuous career development (along technical, managerial,
commercial dimensions etc). We invite inquiries into learning processes at
various scales of time and place: local, ad-hoc solutions to unexpected
problems; long-term cumulative knowledge production; learning in small,
face-to-face teams, or in large, distributed, online communities; learning
that is materialized in durable artifacts, and learning that is observed in
fleeting, situated behaviors.

*Computers and other information technologies have become backbones* of
communities of practice – fostering new acquaintances, mediating
communication, synchronizing and bridging interactions, archiving and
indexing information, supporting identity work and reputations. We welcome
contributions that look at how information technology makes a difference in
a given project: how does technology open novel possibilities of
interaction? How does it bridge (or open) distances in time, space - or
social distances? What are the side effects of technological mediation?

We invite full papers and short papers on the following topics, or related
subjects of interest:

   - *Design and practice in CSCL systems*: case studies that present
   actual implementations of CSCL projects and discuss how envisaged
   functionalities were taken over by participants and adjusted to needs and
   challenges;
   - *Designing for diversity:* users of any system are unavoidably diverse
   in interests and approaches; how do CSCL systems take into account, adapt
   and rely on this diversity? How are inequalities made visible and managed
   in CSCL projects?
   - *Technical challenge:* how do social needs challenge engineers to
   design innovative solutions? How are social needs formulated in design
   requirements? How are cutting-edge technologies, or other (older, lateral)
   non-mainstream technologies discovered and re-discovered to tackle specific
   problems? Some of the envisaged technologies and architectures are: Wikis
   and other collaborative tools, Social Networking Platforms, Natural
   Language Processing, Serious Gaming Platforms, Social Networks Analysis,
   Middleware for Mobile Collaborative Systems, Peer-to-Peer Architectures;
   - *Dialogue and conflict:* the design, implementation and adaptation of
   a collaborative system requires dialogue and stirs divergence and conflict;
   how do CSCL systems cope with conflicts in communities of users and
   developers?
   - *Design and adaptation: *how do participants (designers, students,
   tutors) diagnose problems in the functioning of a CSCL system, and how do
   they create adaptive solutions? How do long-term CSCL projects evolve from
   one edition to another?
   - *Design and gameplay:* what are the challenges and opportunities of
   serious games and gamification in education? What is the specificity of
   gameplay as a learning experience for non-game activities?
   - *Security and fair-use challenges:* collaborative systems are
   vulnerable to malicious behavior from inside and outside; moreover, what
   counts as ‘malicious’ is often contested – as it is the case with cheating
   in multiplayer games, or other rule-bending strategies (such as exploiting
   technical bugs, or relying on collective or automated agency instead of
   individual agency). How do designers adapt to anticipated challenges, and
   how do participants adjust locally to suspicious behaviors?
   - *Learning about learning:* how can we foster a literacy of
   computer-supported collaborative learning for students in computer
   engineering? How can we together become more aware of challenges and
   opportunities in the design of CSCL solutions?
   - *Methods and techniques in evaluating participants’ experiences in
   CSCL projects:* how do we capture satisfaction, richness of interaction,
   learning on technical and social dimensions, individual and community
   learning? What are the challenges of observing, measuring, comparing
   learning processes and outcomes?

*Workshop Co-Chairs*
Stefan Trausan-Matu
Department of Computer Science, University Politehnica of Bucharest, Romania
stefan.trausan at cs.pub.ro

Razvan Rughinis
Department of Computer Science, University Politehnica of Bucharest, Romania
razvan.rughinis at cs.pub.ro 3

*Program Committee Members*
Gillian Armitt, University of Manchester, UK
Raja Chiky, ISEP Paris, France
Costin Chiru, University Politehnica of Bucharest, Romania
Philippe Dessus, Universitéierre Mendes France, France
Valentin Gheorghita, Google, Switzerland
Alexandru Iosup, Delft University of Technology, Netherlands
Ana-Maria Marhan, Institutul de Filosofie si Psihologie al Academiei Romane
Nic. Nistor, Ludwig-Maximilians-Universitaet Muenchen
Corneliu Popeea, Technische Universitaet Muenchen
Vlad Posea, University Politehnica of Bucharest, Romania
Costin Pribeanu, ICI Bucuresti, Romania
Traian Rebedea, University Politehnica of Bucharest, Romania

*Important Dates*
*Paper submission (extended deadline): February 11, 2013
*Author Notification: March 24, 2013
Camera Ready: April 28, 2013
Author Registration: April 28, 2013
CSCS19 Conference: May 29-31, 2013

*Submission Guidelines*
Authors are invited to submit research and application papers following the
IEEE Computer Society Proceedings Manuscripts style: two columns,
single-spaced, including figures and references, using 10-sized fonts, and
page numbering throughout the document. You can download the IEEE Computer
Society Proceedings Author Guidelines at the IEEE formatting web page:
 http://www.ieee.org/web/publications/pubservices/confpub/AuthorTools/conferenceTemplates.html<http://www.ieee.org/web/publications/pubservices/confpub/AuthorTools/conferenceTemplates.html>

We request the submission of academic workshop papers (6 pages)
representing original, previously unpublished work. Submitted papers will
be carefully evaluated based on technical soundness, originality,
significance, and clarity of exposition. Papers should be prepared in PDF
format and submitted electronically to the CSCS19
<http://cscs19.acs.pub.ro/>online
submission system (please select the workshop title on the respective
online submission page). Submission of a paper implies that, should the
paper be accepted, at least one of the authors must register and present
the paper at the workshop.

 Accepted papers will be given guidelines in preparing and submitting the
final manuscript(s) together with the notification of acceptance.
Proceedings of the Workshops will be published by IEEE Computer Society
Press.

*Contact*
Stefan Trausan-Matu
Department of Computer Science, University Politehnica of Bucharest, Romania
stefan.trausan at cs.pub.ro

Razvan Rughinis
Department of Computer Science, University Politehnica of Bucharest, Romania
razvan.rughinis at cs.pub.ro


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