Friends,

 

“Gamification” (that is, applying game--‐driven structures and incentives to learning) is listed as one of the forces on the horizon that is bound to continue “disrupting” traditional postsecondary educational formats.

 

Is anyone in the TBL community a game-theory ninja? 

 

Have the linkages between TBL practices and the “serious gaming” movement been explored?

 

FYI, my question was stimulated by this article:

 

The Evolving University: Disruptive Change And Institutional Innovation

http://c21u.gatech.edu/sites/default/files/u21/C21U%20Paper%2022012Final.pdf

 

-M

 

 

Michael Sweet, Ph.D.

Director of Instructional Development, Center for Teaching and Learning

MAI 2206  |  Mail Stop G2100  |  (512) 232-1775  |  http://ctl.utexas.edu